Next GPU and Volume Grid VDB Artifacts?

I’m doing some tests using the Disney cloud vdb sample and finding that when I create several copies of the same vray volume grid and rendering using Next GPU there are some strange artifacts. If I render via Next CPU it looks fine, but takes forever :slight_smile:

The error looks like squares patches where the illumination or showing isn’t correct. Any ideas?

The artifact doesn’t show up during the lightcache phase, only during final render. The dark squares are also in the alpha.

In case you copied/offset them only XY axis, try to offset a bit in Z too, there was similar issue reported recently..

Boom! That was it. Thanks for the tip.