Has anything changes with reflections in the latest VRay Next? My glass is barely reflecting and nothing in my workflow has changed. My glass is a muddy dark gray. I’m talking exterior building glass.
Probably ticked something by accident. Post a max file with a cube (or teapot) with the culprit glass so we can have a look
It’s been the last three projects. I’ll look closer on this next project.
I have few glass materials that I made long time ago and haven’t touched these since then, I used them for couple of recent project and can confirm that something is different now.. Thought I was going crazy
When I get to office will investigate more and compare to 3.6 .. will let you know how it goes
Can you post an example material and example render?
In a quick simple test I’m not seeing anything different
I am making a small change to an interior I did four months ago. The interior has a pool and the water was reflective but transparent. I opened it up, made a small change to a wall and rendered. The water now has no transparency and my refraction element has nothing. Something definitely changed in Update 1. I’ll post something when I get a chance.
Are you using a different HDRI for reflections in this scene?
It was probably related to the HDRI I used for reflection override in my scene.
I cannot reproduce this for now though..
No hdri on this one. No exterior windows.
Maybe related to your issue Bobby?
Yes, maybe. I’ll try things without adaptive and see if it reverts back to the results I am used to. Right now, my reflective passes are useless, however, it seems like my specular compensates for it.
Thanks for sharing Morne!