If I use a texture for V-Ray Rect light, then repeat the maya 2D node for the texture placement, the light visually repeats correctly, but the transmitted light is ignored not using the repeat U and V in the place2Dtexture node.
We couldn’t reproduce the issue with the latest nightly. Can you tell us the exact name of the build you were using?
vray_adv_21501_maya2012_x64_17363
I figured out how to reproduce it.
1. Create a V-Ray rect light.
2. Scale it one direction so its really wide.
3. place it next to the ground and then use a checked board pattern of something.
4. Set the U repeat and render. Everything should repeat correctly.
5. Start V-Ray RT. It ignores the U offset in RT.
6. Stop RT and do a Non RT render
It should be corrupt from after using the RT render.
Unfortunately we can not reproduce the issue in here.
Could you please send us an example scene?
I just tried to record it, but was unable to produce it myself from a new scene.. If it happens again I will pay closer attention. Thanks
-Scott