Would it be possible to have no decay working in GPU for lights?
It’s massively used in archviz to flood light inside.
I noticed at the same time a bug :
If you create a light with no decay in production mode.
You switch to RT (straight in cuda), it will render black. If you untick no decay, it will render, and once you re-tick the no decay, it will render as if it wasn’t ticked.
Unfortunately the “No decay” property of the lights is not supported in RT GPU.
I noticed at the same time a bug :
If you create a light with no decay in production mode.
You switch to RT (straight in cuda), it will render black. If you untick no decay, it will render, and once you re-tick the no decay, it will render as if it wasn’t ticked.
I can’t reproduce it in a simple test. Which V-Ray build/3DS Max version you are using ?