No problems with character animation any more

These settings are the best for ALL cases of any animation of Characters. For 512x288 to 640 x 480
1.Dont start the animation from 0 frame!!!
Start the animation from 10 frame better
2. Antialithing - Adaptive -1,2 Multypass -Yes Rand - No
3. Dont put any filters to Antialithing
4. Irr map. There should not be more difference between MIN MAX than 1
I have -2, -1 but -1, -1 is better
Other three parameters of IRR equal 0,4 0,4 0,4 or better 0,3 0,3 0,4 (0,1)
HSph - 50
Interp - 40
Secondary: Subdivs - 3, Depth - 5
Interpolation of Irr - Least squares fit
Sample lookup - Nearest
samples 15
Use current…- Yes
Randomize… - NO !
Check… - NO
Multyframe Incremental mode

QCM
Amount = 1
Amount(2) = 0,9
NOISE = 0,008
If you want better NOISE = 0,007 but the time increase 15%
Min Samples = 15
Colour Mapping - Exponential or what you want

System
Raycaster Params:
60 0,0 0,5!!!

Render region devision - Region Count
X = 1 Y = 1 //ONLY SO

Lighting settings - choose 40 subdivs for each Vray light and 40 for others

Scene 200 000 poligons take 5 minutes for the FIRST frame and 1,3 - 2
minutes for the SECOND and Tne next frames

well, multiframe incremental mode means also,
that if you move box on a ground you will see a line behind it over time.

I used such a kind of setting 1 year ago, when doing a add. for a company. I always tried to avoid moving the camera behind the objects that move.

A nother good thing is to use an Vray Area light that gives some direct light on your moving objects. Even if is week it helps making a good image.

robert

You are right about direct lighting. It alwaes help. But if your character is inside interior these settings halps too to avoid bugs on the walls and the characters. Try to observe ALL these settings(EACH POINT)!!! Only IF you OBSERVE EACH SETTING you will get Best Result/Time
And I must say more - The settings remove that black line

Multiframe Incremental mode ?
are you shure about this one?
i thought thats for non animated scenes only?

Multiframe Incremental will not work for moving objects.

-Richard

back to the drawing board alkonst
:smile:

did someone test this?

I tested this in 98 scenes. It works good. I can give you an animation of characters with it. Everythings is OK now.
If you have any questions ask me. I think even Vlado does not know the way to set up character animation solution. But this works

this sounds great!
are you shure about this setting: Multiframe Incremental ?

Yes sure. Try to use the settings, ALL SETTINGS!!! If you have any problems tell me and I will help you

ok, i tried it.
rendertime is above 3 hours per frame.
the bucket looks like its only 1 pixel in size and it takes VERY long to go through the frame.
i rechecked every setting twice.
there is a man sitting on a seat in a plane in my scene,
nothing special.
no secondary bounces on.

I think he meant to only have one bucket per frame not 5 million :slight_smile: I tested this recently(just the render region part) it shaved 40 secs off a ten minute render compared to 128 x 128 render region. It saves on the time used to make each region fit together.

RErender: it also makes ram usage skyrocket, so it won’t work well on all scenes.

Alkonst, try the following test with your settings:

Create a plane. Create a sphere. Animate the sphere moving across the plane from left to right. As predicted, the sphere will leave a black GI shadow trail across the plane.

I’ve followed your steps EXACTLY (with the exception of the 1x1 bucket size) so unless I’m missing something, this method will not work.

-Richard

That makes sense. good point.

ok, i missed one setting : Region Count
now i have one gigantic bucket that looks impressive but the render time is still insane.
alkonst, have you rechecked the settings that you posted here?
can you probably upload a simple demonstration scene?
if this works i will put a picture of you above my bed next to peter and vlado.

I can make settings for any scene, of course the settings must have some difference depend on the tipe of the scene. I tested several animation scenes and the settings were a bit different. If you want I can make the settings for your scene. But you will have to post the scene.
I simply can remove any black line that follow the objects. I have seen that problem, but everything is ok now

@alkost… are you really sure you know what you are talking about ?

Absolutelly sure

hi alkonst,
i am very interested in getting this to work but i was unable to reproduce your solution.
can you make a simple scene, like an box with normals flipped,
a light and a moving box inside as a character substitute?
maybe out an animated bend to the character box so that it has some vertex movement.

if you could email that scene to me i can compare what i did wrong in my scene.