No respect for region settings max9 x64

Well, I’m testing right now famous sponza scene. Getting weird things - can’t get LC\irrmap to compute in render region I chose. It gets computed in whole cameras safe frame region…
So try set a region render, set the region and press render - LC\irrmap will compute for cameras safe frame region only.

Only for this scene and only for this particular VRayPhys cam. When I just clone this cam and render through new one - all’s just fine.

Here’s a link for the scene
http://rapidshare.com/files/2837587/sponza\_vray.rar.html

Its something with THAT specific scene.

As it does it on max9 x32 but I made a new simple scene and region worked just fine.

Will try pull apart your scene to work out why it happens.

Ok sorted it.

for some reason it seems to be picking up the region size from another cam.. simple fix.. change to cam1 then back to vraycam.. and do a region render you will see now the region size is that of the safe frame.. resize it and it will follow the region properly.

tested on x86 max9

Heh
But anyway - kinda weird, if you ask me…
8)

yeah definitly strange.

Might be some sort of bug that vlado can have a look at

I’m sure RC4 would be less of surpsires :slight_smile:

But… if there’ll be that ultra unbiased and fast caustics… My godness!!! I’m gonna drink smth for vlado :smile:

Im just eagerly awaiting volume caustics… mmmm fun to play with… ahh but not really practical… but did i mention fun :smile:

So you will take dozen of glass spheres ? Nice idea :smile:

and some teapots :wink:

:lol:

If I were you - no more spheres and teapots! DeathStar - rockz :smile:

:lol: