no uv-smoothing on subdivided geometry

Hi,

I might be missing something here, but is it possible, that vfh is not smoothing uvs when rendering geo as subdiv? I use yesterday’s stable. See attached test scene. I was under the impression, that this already worked.

Thanks,

Ronny
vray_no_uv_smooth.zip (32.4 KB)

Hello and sorry for the late reply @ronald_a , I’ve reported this bug, HOU-1262. Thanks for the feedback!

Is that something that can be fixed rather quickly (in the stables), because without it, we can’t have textured rendertime subdivs.

ronald_a, is tomorrow nightly quick enough? I could rebuild them today, but it’ll take about 3 hours (I need to rebuild V-Ray Core which actually contains the fix).

hehe, tomorrow is really soon enough! It may also be a good idea to have this turned on by default (i think this would be by far the more often used case).