I know it is in Beta, and I’m not sure if you want to hear feedback for it.
Request.
Can we have a preview of the nodes?
A better way to disconnect the nodes. Right now, I have to select the wire and delete it.
A way to group nodes
A way to combine nodes and convert that into our own node
Anyway, I know this is the first integration and that it will be way better in the future. I’m glad to see the graph node in V-Ray for Rhino
We certainly want to hear feedback about the editor. It’s labeled as Beta but should be fully functional, covering most of the things you can currently do in the Asset Editor (with very few exceptions).
For example, I want to use multiple texture maps with the same color correction node. This is not possible. It only accepts one input at a time.
This is not a Node Editor limitation but rather a limitation of how our shaders work. It’s by the way, also not possible in 3ds Max or Maya and the editors there.
The main challenge is - multiple outputs would be required to match the number of inputs (among other things).
Can we have a preview of the nodes?
This is something we’ll certainly look into moving forward.
I’m a bit concerned about the number of render operations we’ll have to perform for bigger graphs.
A better way to disconnect the nodes. Right now, I have to select the wire and delete it.
Adding more ways to disconnect is easy. Is there something specific you have in mind (in terms of UX)?
A way to group nodes
On the todo list. However we first want to address other more pressing limitations.
A way to combine nodes and convert that into our own node
This would be more challenging but I hope we’ll be able to look into it at one point.
Thank you for testing and keep the feedback coming,
Konstantin
Thank you, Kotse.’
Some other thought.
- support for copying and pasting
- Be able to duplicate multiple nodes
- Undo support
- the ability to have the node menu when you pull and release the node cord. So I could select a node to be connected to it
- the ability to connect a node when you move it over the cord between two nodes
- Ability to preview the node in the viewport and on interactive rendering
A better way to disconnect the nodes. Right now, I have to select the wire and delete it.
There is now an easier way to disconnect nodes - by click and dragging out the connection lines.
Also looking into the rest of the suggestions - some are under way and will be in future versions.
I don’t want to automatically delete any node when I remove the connector from the material. Can we avoid that? Can we add a switch to turn that on or off?
Deleting the material from the NG using the delete key is killing me. I would like the material just to get deleted from the NG and not from the scene. Or at least can we have a warning? Please.
I want to duplicate multiple nodes at the same time, but only one of them gets duplicated.
Ex. I have a bitmap inside a triplanar node. I window-select both and right-click to duplicate them, but only one gets duplicated.
The latest build just got released yesterday V-Ray 7.40.00 May 27 2026.
Thank you for the ability to drag and drop multiple textures
Agreed, once you get used to a node-based workflow it’s hard to go back. Being able to see the whole material or setup at a glance makes troubleshooting much easier, especially on more complex projects where a traditional parameter list can get pretty overwhelming.
I don’t want to automatically delete any node when I remove the connector from the material. Can we avoid that? Can we add a switch to turn that on or off?
The issue here is not with the Node Graph but with the way we handle textures internally.
Textures created from the properties panel’s input slots are considered “local” - children of set material. When you disconnect them, they become orphans and get deleted automatically.
Global maps, created in the node graph or from the menu (which are also listed under Textures in the Asset Editor) are not deleted when disconnected.
This is a legacy behavior that we have to improve (/get rid of) at one point. We haven’t done it still as it requires more serious refactoring and would also require scene data migration - opening projects saved with the refactored version would not open in older V-Ray versions.
Deleting the material from the NG using the delete key is killing me. I would like the material just to get deleted from the NG and not from the scene. Or at least can we have a warning? Please.
You can use Backspace to only remove a material from the graph without deleting it.
I want to duplicate multiple nodes at the same time, but only one of them gets duplicated.
On the to do list. Again, the node graph behavior replicates the Asset Editor’s behavior. Duplication is one of the actions that requires some additional code, specific to the Nodes.
The latest build just got released yesterday V-Ray 7.40.00 May 27 2026.
Thank you for the ability to drag and drop multiple textures
Glad to hear you like it. We have a list with all the user requests so far and we’re actively working on it.
Showing rendered thumbnails is coming soon.