I’m using PT+UHD in a few dollie animations but i’m getting noise flickering no matter if i save uhd cache in 30 frames interval and loading them from file.
In the example in attachment (90frames) i’m only using 40 passes (full denoise amount 0,6), maybe i should raise the passes so the noise isn’t perceptible? It was done using “load from file”. The .uhd file was saved using only the 1st frame of the animation. But if i use the middle frame the result is the same.
That doesn’t look like UHD flickering, that’s more like undersampled noise “boiling”. You can try to make it less visible by locking sampling pattern in render setup>performance>performance settings. Check that box on and see if noise perception is better. It shouldn’t boil anymore, but rather stay in place.
I also realize that, if i use “load from file” and point to an .uhd file generated from any frame of the animation, and then compare any frame with a frame using “calculate from scratch”, the latter has much less noise.
I haven’t tried rendering this scene but i tried other scenes and haven’t had any noise flickering problem. Probably i missed something in my workflow back then. I always precalculate cache prior to rendering and i haven’t noticed any noise flickering.
I’ll try this scene again with the new workflow and see if it solves it.
Here are some tests with PT+ PT
I think the reason for the flickering is that I rendered only 2-3 passes to keep the render time low and my frames were still noisy. Despite I used the full denoise, I got the noise flickering effect.