noise in the reflection pass

Hello everyone,

I am trying to get an internal animation done with corona and Corona is showing the great results, I only have a big issue with trying to eliminate the noise from the reflections. Any help I will really appreciate. Also any help with the best render settings for animation flickering free would be really appreciated. Thanks a lot!

I guess you are using round corners as a material option.
If you model thouse round corners, you won’t have the problem.

there is no round corners on materials
btw thanks for so quick reply

A better screenshot/render would help because we have no idea what we’re looking at. :smiley:

I would guess these are reflective caustics. If so, you can completely disable reflective caustics or weaken them using rayswitch material/map.

See the examples at the bottom:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000529341

Thanks for helping I will try to use rayswitch material and eliminate the possibility of caustics involved and will have a new screen attached

All flakes remains in place still too noisy and gold become clay. Seems the rayswitch material is not an option.

Maybe more antialiasing is required? The images you are showing - after how many passes and how much time per frame is this?

My settings was 36/2 10 passes 15 minutes on i7 3770k for the HD resolution The reason behind is that I got a very fast reasonable clean pass in the lighting and GI but reflection is a nightmare. I am rising it to 20 passes and even to 50 to see the result but even from 50 passes I got reflection noisy which cause an animation flickering. See attached. I am sorry to not post the entire shot only fragments because we are under non disclosure agreement.

Hi,

today I got a nice light passes, but the beauty was so noisy in the steeinless metal. The solution was lower bump (0,002 ) and a bit “grayer” bump and light map in the materials setups. That solved my problem.

Maybe that’s help for you too.

light map in the materials setups. What that means? having light map in the gold shader? I got a corona normal tex in the bump slot but on the door I only have a yellow reflection and no diffuse and no bump at all.

If you get good quality light/gi after 20 passes and bad reflections, then why did you raise gi samples to 36? Try with lower gi samples (you can even go down to 8 or so just to check) and see if the gi quality will be good enough after more passes.

I am trying to understand what I am doing and the logic behind is that the reflection noise is more part of gi then the lighting, also is the material. I eliminate the bump and any possible noise generators from that so rising gi should help eliminating noise caused by insufficient samples for the cornices. Or this is an " AA " noise? I will have another sample with lower samples but then I should rise LSM to kinda 8 to balance insufficient light samples, shouldn’t I?

I am not sure what is causing noise in your scene.

About sampling/time/passes/quality, maybe this will help:
https://coronarenderer.freshdesk.com/solution/articles/5000518064-how-many-passes-is-enough-

So basically it may be worth checking if you need many gi samples * little passes or little gi samples * many passes.

" light map in the materials setups. What that means? having light map in the gold shader? I got a corona normal tex in the bump slot but on the door I only have a yellow reflection and no diffuse and no bump at all."

Sorry for that, it was a wrong phrasing…I don’t know why I wrote “light”, but..anyway…I meant if you use any bitmap in the reflection and glossines slot.

Hows about the albedo pass? Is there any red colored ?

? Did you tried to build up ( lower values to higher values )the reflection in the material ? Darker value in the reflection slot ( the color brightness under 200 value ) with lower glossinsess ?

If the render setup not solving the problem, than you have to search in the material setup. I think.

Thanks a lot The Albedo pass is black and white not even pink I used to use 8/2 150 passes 1 hour 15 min reflection are a bit better but the gi is messing the picture. 16/4 30 min 58 passes not bad but still needs playing It is always about balance but the problem is I kinda not understand the ink between settings instead of vray and how they work together - the principle behind this how corona works. In vray is simple - once you understand how DMC and AA works together there is only one problem - computer power. I am trying to understand the fundamentals of Corona. Still a way to play but I got rid of the nasty flakes - here is the last result 20/4 30 min 47 passes