Have been utilizing noise limit when setting a render for overnight jobs. 10% of the time it is not being registered and I come back to an image that’s chugged way past that limit. Only happens with noise limit and not time limit. When this happens, time limit is at 0. Currently not seeing any pattern in the behavior. Same file will abide after a restart. Only has happened with the new update.
In case of any issues with the noise limit, I would advise using pass limit instead.
We’ve received some reports about the noise limit acting strange, and we are looking into this.