I have a problem with the noise map 3ds max node. When I render a simple noise map linked to the difuse channel I am getting different results when rendering with Vray.Rt (CPU) or Vray.Edu. It looks like it reads the procedural noise map in a diferent way depending of the render engine. It happens also in other channels of the material.
I am using 3ds max 2018 and vray 3.6
Can someone tell me what I am doing wrong? or what I am not understanding?
thank you!
This is actually normal, 3ds max noise map always renders differently in different render engines.
If you want to achieve the same pattern I can recommend you to try V-Ray NEXT BETA and instead of 3ds max noise map use VRayPlginNodeTex and choose Plugin type TexNoise.
What sorcery is this VRayPluginNodeTex? Is all that stuff included by default or do you have to install and have a license of the various VRay plugins for different engines and such?