Recently we have to gamma/exposure up some of the multimattes to address certain edging issue. We find when doing that (exposure up multimattes) there are sparse noise in, for example, the green channel like green speckles. These multimattes are material ID mattes.
For example, a car seat that is assigned with VrayMtl 1 with mat id 2 for multimatte 1.
When render the car from an exterior angle, I see sparse green speckles where the seat should be completely occluded by the exterior car paint. Again, these speckles are not visible to bare eyes until I exposure/gamma up the multimatte channel in Nuke.
Is it normal in Vray to output multimattes this way? I expect if an object is behind solid (non-transparent) objects, its material matte should be completely black?
Just want to follow up on this issue. I’ve uploaded the simplified scene to your FTP two weeks ago and wondering if you have been able to replicate the issue on your end and if the bug is addressed?
I found the ticket in our system and one of my colleagues has already replied to it on August 20. Please check the spam folder of your email account.
We are going to send new mail right now so please let us know as soon as you receive it.