normal map +SSS2

Can anyone confirm that normal maps are working properly with the SSS2 material? For me it is rendering, but with odd buckets. Looks almost like a DR problem, but it happens for me even when rendering without DR.

Probably me, but I can’t figure out what I’m doing wrong…

Thanks in advance
b

Have you tried with the VRayNormalMap?

Best regards,
Vlado

I must have missed that map before - I hadn’t seen it, but it did the trick.

Thanks Vlado!
b

I’m still having some trouble with this actually. Am I supposed to use the VrayNormal map *instead* of the Max Normal Bump, or can it be used inside of the Normal Bump, sort of like the VrayBitmapFilter?

It seems to be a bit hit or miss right now either way

b

It should be used instead of the 3ds Max one… what is your base geometry?

Best regards,
Vlado

don’t mean to hijack this thread, but if the VrayNormalMap is a replacement for max’s “Normal Bump” map, how does one apply bump mapping and normal mapping when using the VrayNormalMap?

You use VRayCompTex in “Add” mode for this.

Best regards,
Vlado

I wondered about that too - thanks. I am using this on a subdivided plane with a noise and shell modifier to test out some snow materials. Nothing fancy. I am getting the problem intermittently, but can’t figure out why yet. If I can’t get it sorted I will email you a file.

b