Can anyone confirm that normal maps are working properly with the SSS2 material? For me it is rendering, but with odd buckets. Looks almost like a DR problem, but it happens for me even when rendering without DR.
Probably me, but I can’t figure out what I’m doing wrong…
I’m still having some trouble with this actually. Am I supposed to use the VrayNormal map *instead* of the Max Normal Bump, or can it be used inside of the Normal Bump, sort of like the VrayBitmapFilter?
It seems to be a bit hit or miss right now either way
don’t mean to hijack this thread, but if the VrayNormalMap is a replacement for max’s “Normal Bump” map, how does one apply bump mapping and normal mapping when using the VrayNormalMap?
I wondered about that too - thanks. I am using this on a subdivided plane with a noise and shell modifier to test out some snow materials. Nothing fancy. I am getting the problem intermittently, but can’t figure out why yet. If I can’t get it sorted I will email you a file.