normal map tangent space

is there a way to make your normal map more intense larger in the material? something like the bump multiplier but for normal map tangent space?

also is there a way to combine a bump map and a normal map? if there is only the one slot how would one do that?

You can use a VRayBumpMtl material to apply different maps on top of each other (bump or normal).

To enhance a normal map you could try blending it with the neutral normal color (0.5 0.5 1.0) and play with the blend amount. Another option would be to scale just the blue component of the texture up or down.

Best regards,
Vlado