Hi, I am very sorry for this problem, but I would like to ask you, do you get the desired result when you change “Color profile” in “Texture” slot in “Shader Properties” from “Embedded” to linear? Thank you
Hi, switching to linear color space seems to help somewhat (I could swear I tried this before). With a layer shader and a (127/127/255) color shader above the normal map image you can controle the normal strenght to a certain extend.
And sorry if I sounded a bit impolite, it was late at night
in your picture seems that the normal it is inverted for working in the right way… it is true???
if found that following your method, we have to invert the normal map to make it working in the right way… it is true??
I did not invert the normal map, but maybe fliped the x or y axis in the shader.
And i used the c4d image loader, doesn’t seem to work with corona’s own one.