Normal Maps override VRayDisplacement

We’re having an issue where having a normal map in the material overrides any displacement detail. So in this example most of the detail comes from the displacement and then we are using normal maps to add fine surface details. As soon as it’s turned on the normal map completely wipes out all the information in the displacement map, even though it still shows in the VRayNormals pass. At first I thought it was an auto bump issue but turning on cache normals, view dependant off and setting the edge length extremely low gives the same results.

Can you attach an example scene

Here you go. Thank you.
vray_displace.zip (6.82 MB)

Thank you for sending the scene, the issue is in the bug tracking system. As soon as we get any update from the developers I’ll let you know.

That’s great, thank you. We did some extra tests and it all works as expected when using the old max ‘Normal Bump’ texture.

This will be fixed for the next 3.6 stable build tomorrow.

Best regards,
Vlado

Brilliant, thank you.