Normal Maps?

I just tried using a normal map for displacement and it gave me a total SU crash (Bugsplat). Are normal maps allowed in VR4SU?

Re: Normal Maps?

A normal map is just a texture that has different colors depending upon the x, y, or z information for a surface’s normal. It should be able to be used as a displacement map. I’m not sure if it will work as a normal map though… I haven’t tried normal mapping with this new core yet, and I don’t believe any of our testers have tried that out yet either.