Normal maps?

I’ve downloaded the PhoenixFD trial to test it for game asset production, however it seems you can’t render normal maps in vray, nor does the light select element work for a light-per-axis workflow. Am I missing something?

Hey,

Try the Volumetric Geometry render mode for render element. However, there is a known issue with lights selects which we are yet to fix

Here’s more on Volumetric Geometry: Chaos Docs

Cheers!

Brilliant, thanks.

Motion blur and post-process vector blur mitigated most of this.

Oh, nice! Sorry, but I haven’t been able to get there yet - I have it in the TODO list and I hope in the next few days I’ll check it.

Cheers!