Hi!
Here’s my most recent project which was made for Ronen Bekerman’s Cabins Challenge. The goal was to visualize the prefab cabin in a location of choice. My design is placed in Icelandic Thórsmörk and I made several different scenes to show various aspects of the place (from quite barren hills to thick woody areas). The cabins themselves are formed as white ephemeral monoliths, contrasting with the organic surrounding and being something between the reminiscence of the ancient dwelling built around the fireplace and the idea of Nordic gods standing in the row on a mountain ridge.
I’ve been working on it in my free time since January so it got pretty vast and may seem kind of visually inconsistent. However, it’s not to be a tailored commercial set so I feel free to share everything that was created.
Saw this on Behance and couldn’t take my eyes off. Very creative and distinct piece of work. I like the artistic approach that you took to represent your work and I believe the inconsistency between your images just goes to show how much effort and conceptual thinking you put in this work.
Congratulations on being patient and producing such beautiful visuals. Even if these don’t win you the contest, I think they will amaze any future client/employer. Great job!
Outrageously high quality, these are amazing images +1
Can you elaborate on the material and the geometry that form the cabin? There is a lot of translucency and light interplay between the surfaces inside and outside the cabin.
Thank you, guys. That’s really a heart-warming reaction.
cjwidd > there’s a lot that I could elaborate on here. Generally, the transition was inspired by contemporary polycarbonate facades from Japan. I wanted this form to have a very uniform look on the outside (being some idealized reminiscence of an original shelter as well as contrasting with rough surrounding) while retaining subtle details on many levels of the surface. In the end, it’s some unspecified fluoropolymer. Of course, one can argue that closing the direct view from the inside onto the spectacular surrounding is merely a mistake but frankly, there are many arguable solutions here and this project is mainly to be a fun with CGI; to build upon some slightly naive poetry. I just like to think about the inside as of the shelter besieged by the reckless nature during long, cold nights.
Technically, the mesh is from Marvelous Designer, refined in Zbrush. The corona material is made from scratch as the effect of a long testing with various lighting conditions. It has both translucency and some blurred refraction. Diffuse and translucency are combined from several textures of plastics from Megascans. There is also some smudgy dirt in glossiness and normal.