i am hitting an issue with not enough black color grading when using LWF (LUT pref 2.2,2.2,2.2), color mapping linear 1/1, gamma 2.2, affect colors on, subpixel off, sRGB on.
basically if i have an object that bears color 0,0,0 (pure black) it doesnt seem to get any GI and i cant see direct light on it (only some reflections)
if i shift the objects color and givit a value 1 (1,1,1), then at automatically pics direct light and GI BUT…its WAAAAAYYYYYYY to light for a black object in real world situation
looks like there is not enough “steps” of black between a value 0 and 1…
as per this example below, where the corten metal has
diffuse RGB value 0 on the left / diffuse RGB value 1 on the right
You don’t even need VRayColor necessarily. There are float color pickers for max if i am not mistaken. While the controls are byte style, max does handle float properly internally. Check CoolPicker for example. (Available via maxplugins.de)