Today I tried one of my project files from the past. I got that not enough memory is available.If I get it started than it crash during the GPU BF pass.
Maybe interesting is this line from the progress window:
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Switching kernels after reaching 64 samples per pixel…
Num samples per thread reduced to 362031, rendering might be slower
Num samples per thread reduced to 362031, rendering might be slower
Failed to allocate 671929536 bytes, device 1, buffer default bufname
Failed to allocate 671929536 bytes, device 1, buffer default bufname
D:\cgrepo\vraysdk\samples\vray_plugins\rt_private\rt_opencl_pri(3623) : CUDA error 2 : unable to allocate enough memory to perform the requested operation (out-of-mem)
Failed to allocate 671929536 bytes, device 1, buffer default bufname
Failed to allocate 671929536 bytes, device 1, buffer default bufname
Closing RTEngine (cancelled)
Max. Mpaths per second: 0.000000
Sampling level reached: 64 samples per pixel
V-Ray GPU kernel render time: 36.72s
Total GPU samples 170398208
Mtls 921.65MB, Geo 1024.72MB, Lights 17592186044416.00MB, LightCache 13.22MB,
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If I render the scene per last official version than it looks so:
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GPU adaptive lights v2 built successfully Closing RTEngine (cancelled)
Max. Mpaths per second: 6.120407
Sampling level reached: 64 samples per pixel
V-Ray GPU kernel render time: 125.23s
Total GPU samples 730979456
Mtls 926.43MB, Geo 1023.87MB, Lights 2746.59MB, LightCache 12.76MB, Reserved 2869.52MB
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It looks like it is something wrong with the lights and the memory usage.