CUDA rendering of NParticles (as spheres) is a joy to use in IPR. When rendering in CUDA Production Mode however, they render offset (Z from camera from what I can tell). Same in Standalone with RTEngine=5
Maya 2017 Win 10 Vray 27757 (1080ti Cuda only, not Hybrid)
Hi,
it is a known issue and currently there is no workaround for this. I’ll let you know when the issue is fixed or if we have some new information about problem.
Thank you for your feedback.