O r a n g e g i c.

Hi guys! This is our last project i created with my colleague @nefeli_kallianou .

The initial concept of the following images was to create a retail store for print advertisment.
Having finished with our commercial part we got to develop our project a step further.
Software used Corona Render | 3ds Max | Photoshop | After Effects.

Orangegic.

ARCHITECTURAL SCOPE

The composition of Orangegic includes two main areas a public and a private one.
The main retail area consists of various ambiences such as clothing rails, stands and a lounge area.
While the private one is an innovative, collaborative, impactful working environment.

Within an old industrial shell, we developed a new clothing boutique store.
Our preference in this project was a gentille, sharp and warm design of a store inspired and motivated of the orange color pallette and clean lines.
We tried getting away with a fine tuning between the retaining white bounding walls, the original concrete structure pillars and the clean plasterboards.
On the lighting section we aimed on making a white cloudy overcast enviromental condition and enchance a cozy atmosphere with some hanging spotlights that floods the interior with warmish light.

DESIGN FIELD

The desire to bring some warm touches that would be involved to the general structure of the store guided our design decisions about combination of materials and the composition of surfaces.
Taking advantage of the old shell we implement some metallic finishes such us copper and brass which incorporation with velvet’s soft structure produced high contrast and depth in a natural state.
Among the materials chosen, coper and velvet predominate due to their rich dark orange-browny colours.
Our goal of a more sophisticated orientation underpinned of the Thonet’s seatweaving woven pattern on the wall hanging panels and the booths.
A pattern of palm tree’s leaves was embossed in a plasterboard and some shades of green, cement and white marble was added in the space.

CGI TECHNICAL ASPECTS

Corona Scatter. Having tried before the multiscatter plug in, this time we wanted to give a try to Corona’s native scatter for the distribution of some hairs over the knits to achieve wool softness.
Deformed Edges. To achieve the deformation on the “old shell” of the building we used the deformed edges script by Branko Zivkovic that we found out on Jakub’s Cech first manifest.
Damaged Pillars. We used some damaged textures found on textures.com and we implement them on our pillars with Arrimus 3d techincs.

You can check the full project presentation on Behance:
https://www.behance.net/gallery/58085753/o-r-a-n-g-e-g-i-c

thank you for watching! :smiley:
























Amazing work, very professional looks!

Beauty Boutique. Been in retail for some time, rendered many high end and discount stores. Never had a chance to render a minimal concepts with attention to that much detail. Good for ya’

Thanks a lot man! :smiley:

We really appreciate your kind words, Thanks, Cheers! :smiley:

Beautiful images!

Love the mood and the design. Great work.

The works are really photographic, congratulations!
…but how do you pronounce that? :smiley:

Im impressed, love those.

Some of the best in a long time!!

Thanks man you are doing some great development here, cudos!
The title came out of nothing was a strange composition of orange + magic and we cropped it to orangegic, i pronounce it like orange(small pause)gic :P.

We thank you all guys for your nice words, so happy to hear them! :smiley:

Good work!
Can I ask where you usually look for plants like the one you used?

mmm..those fabrics on clothes :- ). (And I see you still love cacti)

Very nice set !

Thanks man! We are usually searching on 3dsky or we keep some reference in our library like in that case,
the banana tree is from Jakub Cech’s beautiful computer generated images manifest II.
The rest of the plants are from 3dsky and we made adjustments to direct the colors,
reflections and contrast to our taste and needs.

Glad that you liked our fabrics, since i know you and Veronica are the biggest MD - fabric fans!
There is always space for a cacti even if the project isn’t based on it :wink: We appreciate your feedback! :smiley:

If I can afford, I would like to ask you something else!
For the velvet you used a shader mix with a color and a fallof as you often see online?
It looks really cool!

Thanks

These are hands down superb. I can’t stress it enough… The art direction / style and CG prowess is just amazing :smiley: Congrats!

mmmm, thanks for the eye candy. Great set.

Hi George , yes exactly we used a corona layered mtl with two variations of falloff in the diffuse, and a fabric folds map composed with a classic fabric bitmap on the bump slot. Actually is pretty close to the example below. btw thanks also by me!
https://forum.corona-renderer.com/index.php?action=dlattach;topic=11766.0;attach=46269;image