I’m experimenting with compositing workflows and I’ve come across an issue that I can’t quite figure out.
When I render out to Raw Lighting and Raw GI, create my lighting passes by multiplying the Diffuse Filter by the GI and Lighting and add the layers together, i get an edge around my objects that isnt’ there when I do a straight ‘beauty pass’ render or use the pre-multiplied GI and Lighting elements, this doesn’t happen:
you have a double alpha issue
you are better off to divide the diffuse out of the regular gi and lighting passes than using the raws
this is a free tutorial VfxVault.com is for sale | HugeDomains that explains what I mean but percydaman is right the multipass link he gave is fantastic