# Object "ghosting through"

**URL:** <https://forums.chaos.com/t/object-ghosting-through/56708>\
**Category:** Issues\
**Created:** [January 13, 2016, 9:08am UTC](https://forums.chaos.com/t/object-ghosting-through/56708 "2016-01-13T09:08:15Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![svetlozar.draganov](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/svetlozar.draganov/32/53004_2.png) [@svetlozar.draganov](https://forums.chaos.com/u/svetlozar.draganov)\
**Post date:** [January 19, 2016, 1:57pm UTC](https://forums.chaos.com/t/object-ghosting-through/56708/9 "2016-01-19T13:57:02Z")

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> [@DR not using all render servers, or uses them inconsistently](https://forums.chaos.com/t/dr-not-using-all-render-servers-or-uses-them-inconsistently/49532/11):
>
> Hi,
> 
> Ticket is #143234

Thanks for the ticket number. You should have a reply in your mailbox from my colleague Miroslav which states the following:

The strange shadow you were seeing on the bottom right corner is actually the reflection of the “Problematic\_Object” mesh traced on the ground plane (“Boden\_Highend”). You have the “Visible to camera” option turned off in the object properties so the mesh isn’t rendered, but is still considered for reflections/refractions. Just turn off “Visible to reflections” in the V-Ray object properties dialog or “Visible to Reflection/Refraction” in the native 3ds Max Object properties dialog.

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