Hi I am trying to simulate an object floating in an ocean butp the simulation of the object is offseted. If I deactivate the displaacement the sim is at the right place… I’m using pretty much default values for everything
3.05.02 Nightly, Build ID: 1712107891
Any ideas why I get this offset and how to correct this please??
p.s.: my displacement texture oceantex is rotated and I saw this in the release notes for 3.04: (*) Waves offset when rotating the PhoenixO. could this be this bug again?
edit: I just tried with the latest nightly 3.05.02 Nightly, Build ID: 1801157945 and it does the same. Also without rotation on the texture I also get the offset..
Ok I could select a selction set for the fade volume. but now the area around my character becomes flat. I will try to use the wave force too to compensate.
depends on how much displacement is applied and that’s why sometimes the offset is more visible. So, about multiple geometries - use Attach function in Edit Geometry mode.