Can someone shed some light on how to generate the Object Normal pass in world space?
I tried to use the Normals_RE listed in the Render Settings, but the result yields unexpected when I use it for doing environment reflection in post and the result is also different from what I got from mental ray.
Hm, from what I see, the samplerInfo texture does not output the normals in object/world space. You can get the world space normals by exporting to a .vrscene file and modifying that, but looks like it is not possible for the object space normals. I’ll add a feature request for this.
Thanks for the reply Vlado. I am not familiar with the modifying .vrscene workflow. Hope to see couple handy Render Elements of Object Normals in both world and object space in the future build.
Which build of V-Ray are you using? In recent builds you can select the samplerInfo node and add the “V-Ray additional textures” attributes to it - one of them is “Normal World”, which you can then connect to an Extra Tex render element to get the world space normals.
You totally saved my day! Thanks! A quick heads up for anyone who would like to try is that I first connected them per induvidual channel. that doesn’t work. You have to use “vrayNormalWorld” and not “vrayNormalWorldR”,“vrayNormalWorldG” and “vrayNormalWorldB”.