Oh i see, pre-canned LPEs.
We’ll have better than that, if not right away.
I’d be curious to see how it is, speed-wise.
There are some potential issues in that approach which would all but negate the benefits (compared to a whole rerender).
What did you say it was, fStorm?
I don’t think it’s a secret we’ve been working for a while on implementing LPEs.
Next is the way it is also partly to enable those.
As to when they’ll be out, that’s not known yet.
It isn’t trivial: there are some things which work well in principle (or with three objects in the scene…) but that would collapse when a production scene was processed, resulting in potentially much slower render times than a full re-render would.
Many scene nodes, long expressions, and so on will ground any renderer to a halt without much thought: it’s definitely not a free meal, for anyone so far (i have currently no idea how fStorm implemented it, much less so of its performance.).
Also, you’re read right in here, there’s no need for me to pass anything on to anyone.