object's color channel/layer

Hi!

It really drives me crazy:
What’s the way to get an object’s layer that holds the diffuse/color of the object for all its gi, diffuse and reflections? Is that possible at all? A layer that would make it possible to adjust the color of an object but with all its influence on the environment?

BIG thanks to you! :roll:

Use the vrayoverride material, or do you mean render elements?

I mean render elements to do it in post…

You will have to render the scene several times with different materials, to determine the influence of an object on its environment; it would be along the lines explained in the first part of this tutorial:

The method described there allows you to integrate any version of the object into a precomputed environment.

Best regards,
Vlado

Hi vlado,

I know this tutorial and it is the starting point for my tests.
I don’t understand this point:
where do I apply the object-mask on? A solid color layer? And how do I mix this layer with the rest of the final image?
I did several tests but did not find an answer.

Greetings,
Fabian

I’m coming back to this thread after some time, because I am standing in front of the same problem again.

Maybe I should describe it in other words:
I have an object standing in a scene. This object has, let’s say, two parts: an upper and a lower part. The materials can be different, reflective for example.
My question: is there a way to render an image in different layers and compose them back so I can change the diffuse layers (the color) of these object parts with respect to GI and reflections/refractions?

I know how to compose all layers to get the composition exactly look like the complete rendering. This is cool but I can’t find the answer to my question anyway.

Thank you very much!