Any news on the Occlusion shader? I have posted a couple of requests, with no response. The mental ray version has a defect according to the email i got back from autodesk support on a problem i was having with it. I am now trying to cheat by calculating GI on a model with a grey material in the mat overide channel in VRay which i think would be super quick and give the same results as the AO shader (who knows any more am going loco with crazy deadlines and hugh models)
Any hoo where is the dirts/AO shader and so on. going to start me own one man campaign for it. All applicants who wish to join the protest must seek their local union rep advice and further to that …
Yes i know, my frustration arises from a posting where vlado said that if it is needed one could ask him, and he would send it out. Obviously i realise that as an internal build it may not be stable enough for production, its the lack of a response to the request that bites. ( i do realise they are not as large as autodesk or alias and as such are probably inundated with requests from pixel junkies like myself)
I’m intrigued, what problem are you having with the MR AO shader, I’ve had pretty good results.
Also, did you know that a guy named Daniel Rind wrote a dirtshader for XSI, that somebody else plugged into max6. I don’t know how much this differs from the AO shader that shipped with max7 but might be worth you checking out.
As stated often before, it is included in the sdk. so if you got vc and know a bit what you´re doing you can fix the ui issues and compile it and dadaaa there you go
Here is a link to my posting that has a quick time movie showing the problem, I tried Daniel dirtshader and found it slower than the built in max version.
the way you can cheat AO with vray and MR AO and motionblur is to render MR AO with scanline multipass moblur, and then vray motion blur with interval center set to 0.0 which will match the scanline multipass.
The flickering occurs when reflective is checked. I like the image you get with reflective checked as it gives the impression of bounced light on the ceiling near the windows.