Ocean Mesh water inside simulation grid is darker/reflects less

Hi,

I’m currently working on a scene with a tug that is towing a barge.

The problem I am having is that you can clearly see the grid by the color of the ocean. I have taken out a few pictures so that you can see what I’m talking about, I also rendered out a picture without any displacement from the oceantex. The problem by the looks of is some additional ‘noise’ caused by the simulation itself and that is causing a different reflection surface compared to outside.

Any tips that I could use to combat this issue?

Edit: I should say I tried to up the subdivs, that helped a little, but not a lot.



Hey,

For now only increasing the ocean subdivs is the way to go with this case…

Well. If u see one of the borders clearly - check grid rotation. Should be none.