Greetings,
Ship in ocean simulation in process.
Using nightly February 4, #28010 on 3ds Max 2018 / V-Ray 3.60.04.
Noticed that the side of the container has artifacts / depressions / holes which create a line which is not hidden with any displacement or smoothing setup I can find.
This is frame 700, the aur file is over 531mb with 80million cells.
Pictures with displacement off and on.
Any suggestions? It feels like I have seen this before…
Thanks,
Ron
Hey, the one case I know of is if you have mesh smoothing enabled, Otherwise, I’d love to check the scene and see what’s wrong.
Here is the scene.
Thank you!
Ron
PorterSim72.zip (893 KB)
Svetlin,
I got it to render without the container artifacts. After downloading and installed the new release on my workstation and farm, I rebuilt the scene with a new container using the old settings, and created new liquid sources, connected to cache from the recent nightly, set up new shaders, etc.
Lesson learned is that updating a scene with the nightlies and updates to Phoenix it is also necessary to rebuild the elements of the scene from the new version. Things work better if all the pieces are current version.
Hope you didn’t waste too much time on my rookie mistake ![]()
Wonder if there is a way for the program to perform version checks on the support pieces before causing this kind of fire drill?
Ron
Whew! This shouldn’t happen usually since we take care to convert all old stuff to new stuff on opening a scene, but we might have forgotten something. Thanks for the heads up!
Hey, this is exactly one of the purposes of the birth volumes - if you have natural particle creation in some areas you don’t want, but can’t raise the birth threshold. Try it and see if it helps ![]()
Cheers!
Looks excellent, this should work ![]()
P.S. And don’t forget to put a simple black V-Ray under the simulator. It will help to tint the underwater foam correctly.
black V-Ray plane*

