Odd backside rendering of area light

With a high(er) “Directionality” setting, the backside of an area light renders pretty strangely.
It can be remedied easily for a still with the light options, but if you move around the light and want it to be visible in the render, you will be in trouble.


corona light oddity.c4d (189 KB)

Actually, in the quick test scene I set up, it looks equally odd from in front too once Directionality is introduced. Can confirm this is not the same as in Max.

I can confirm this is really a bug affecting Corona Light (but not Corona Light Material, so it can be used as a workaround). It should be fixed in one of the first daily builds for B2.

Thank you (also for the workaround).
Michael