offce

one day work for a developer.

c&c always welcome

nice one. Your glass is perfect! was the tree reflection done in post?

Bricks look a bit oversaturated though but maybee they are this bright?

theres a white line over the woman on the left

there looks like theres 10000 people crammed into the ground floor !

Very good exterior lighting.

Like your Glass. Would like to see your glass settings.

What’s happening on the ground floor, all those people crammed into that space.WHOAW

Agree that the brick colour looks too saturated.

I like the _red_ brick, it lends the building a sort of a modern dutch feel, while the architecture is still being extremely straight forward.

Architectural wise I’d like to see the foundation and the profile by the roof go, make it more monolithic. But I guess that wasn’t your choice?

Have to agree on the glass and lighting, the interior stands out extremely well.

Nice!

cheers,
K.

Nice one.. crisp and clean
Glass and interior lights, really well done

thx a lot folks!

actually i think there are 12000 people in the ground floor! i have to change that.

normaly i don´t like my glas… glad you like it.

tree is 3D but there is a picture over the 3d tree added in photoshop.

architecture is not mine.

saturation of the bricks depend on your monitor settings. client was happy
about it.

Glas: i found out that it is extremely important what happens behind the glas. so i added some curtains and people (a lot of people!!) and some lights in the ceiling..

so here are the glass settings:

Thanks for sharing your glass settings. Can you tell me how you got the reflections on the ground floor windows? I can see some buildings in the distance which I don’t think are modelled. This is something I can never get to work. :frowning:

Very Nice Stephan,
the glass is perfect

out of curiosity what were your render settings, its bright enough and does burn out, I am trying to get that crisp look. The only thing I am not mad on is the path it just looks uncomfortable to walf on.

anyways great work for a day,
Tom

@ctz: The background image is set to zylindrical mapping and i tiled. so you get reflections from the background image on the glas. and there are some background buildings modelled.

@tom 182: settings are :

color mapping is hsv exp 1.0

there are several filters added in photoshop to get that look. i always do some colour correction and background/foreground corrections.

regards
S.wolf

thanks Stephan, The more I look at it the more I like it, I am in awe of the glass,
Looking forward to seeing more

Cheers,
Tom