Recently completed job for DTA Architects in Dublin, who are moving their office into the ruins of a protestant church.
Daytime images are lit with a HDR domelight but with a vraysun thrown in as well as I needed more control over where the sun was hitting. For these I clone tool’d out the sun in the hdr image in photoshop so that I didnt have two suns! Night images are lit by a HDR mapped dome light and Lumina’s excellent free task light models: http://www.chaosgroup.com/forums/vbulletin/showthread.php?t=40525&highlight=lumina
great images and nice concept on the job. Im wondering how you are getting all of the fine details being picked up properly?. For example the panelling on the ceilings looks perfect but whenever i have to do something similar the lines tend to dissapear at a distance so basically im wondering what your AA settings are like.
The lighting is really nice as well and i really like how your shadowed areas are nice and smooth. Generally when i do similar work i get a bit of blotching and loss of details in the darker areas which really shows if i adjust bightness/contrast in post - possibly because I dont use LWF so i figure you are using some methods along these lines.
Anyway cool images and technically they look flawless to a point where i’m wondering how the hell you were able to do it so well
Thanks a lot guys! I really enjoyed this project, nice to work on something small like this, and for an architect whose work I admire.
@paulison, yep, its LWF or whatever you want to call it. I do find that by having the gamma at 2.2 the light seems to propagate more naturally through the scene. The first time I tried it was when I worked for Richard Murphy Architects (http://www.peterguthrie.net/visualisation/donaldsons/) and I remember thinking that suddenly things were behaving the way I wanted them to behave! I think the single most satisfying aspect of 3d viz is seeing how light interacts with a design, especially in that very first test render (assuming you have a decent setup from the start that is )
The other thing is that I always render pretty big images, as I like to be able to print them at a decent size, if needed. These renders were 3200px on the longest side. I have never even bothered experimenting with anything other than area as a filter, if i need a sharpness boost then I just do it in photoshop. The settings for the night renders, from memory, were something like: Irrmap (primary) -6,-1 90 HSph DE on @ 500mm world units, Light Cache 3500 subdivs affect glossy on, Adaptive DMC sampler @ 1,16. unclamped, Reinhard Burn 0.15 Gamma 2.2 Everything else at standard settings.
On the second last image there is a slight bit of splotchiness going on behind the glass on the ceiling, but sometimes you just need to let things go!
As an aside, I had terrible problems with sparkly white dots everywhere when trying to render unclamped, even when using aggressive DMC settings like 1,64. Needless to say, it was user error.. The material assigned to the lightbulbs was a vraylight material (wrapped to not affect GI) with a multiplier of 50… turning this down to 2 made no difference to the way it looked and got rid of the white dots. I’ve learnt my lesson with overbright materials now!
Thanks for the kind comments everyone, it was for planning and general publicity. I believe it got planning permission in April but it will probably be ages before anything starts on site.