Hi. I would be interested to know what the official V-Ray equivalent is for the MtoA aiRange node (Maya/Arnold) in V-Ray for 3ds Max?
VRayPluginNodeTex, right?
Use case: Remap textures, mostly roughness.
Hi. I would be interested to know what the official V-Ray equivalent is for the MtoA aiRange node (Maya/Arnold) in V-Ray for 3ds Max?
VRayPluginNodeTex, right?
Use case: Remap textures, mostly roughness.
Yes, VRayPluginNodeTex with the TexSetRange should do the trick.