hehehe. This is my Desktop image for my dual monitors. And if your man enough, this is the entire image
http://vray.3dmaxedout.com/Da\_Elf/watch.jpg
Nice work Da_Elf,
I’d buy the one on the right if I needed yet another watch.
I’ve been test rendering some watches as well lately. It’s good fun
focuing on the detail. Dare you to try a “glow in the dark” watch.
That’d be cool.
SunnyC
i think you need more poly`s to get the watches smooth and nice…
but anyway… looks nice… ![]()
/mario’
Hey Elf,
I just wanted to mention something that I’ve learned recently in studying
studio and set lighting. If this were in the real world a photographer
would use either a very large soft box, in our case a VRayLight, just
above the watches or a set of three or four smaller ones tagged together
end-to-end as close as possible in a sort of semicircle.
I guess with the one VRayLight you were trying to get a more directional
shadow but this totally looks like a studio setup so if I wer you I would
pump more light into the scene. The one little square specular
everywhere is a little distracting from the watches.
Also your gold looks a little too yellow and not as, well, golden as it could
be with the VRayMAt. What are your settings with that material?
--Jon
Check these sites if you like ![]()
http://www.photoflex.com/photoflex/index.html
http://www.webphotoschool.com/newschool/Default.asp
THe second is helping me allot ![]()
--Jon
actually my lighting is bad i know. i setup two lights (actually this is pure geometry lighting with object lights hehe) two lights from either side. and i asked an old boss of mine who is a photographer and he said to put an unbrella light over the watches. which i did with a cone above however i didnt turn up the light that much on it. thanks for the link though
Hey brother I’m learning all this too ![]()
Luckily, I share an office with a guy who once did photography of antiques at an auction house.
Hope the link helps.
--Jon
Id love to print the 7200 pixel version. but dont have a printer that big
re
Nice…what modeling technique did you use?
simple poly modeling