This is an old model I decided to re-render with Vray for my portfolio.
Not too interested in changing the design… but I would love to get some crits and comments on materials,lighting etc, and pointers for making it better/more real…
Its definately the photo-real look Im going for, but I havent used Vray for long and I dont think Im there yet… so, any help greatly appreciated!
its lit with 3 Vray lights (windows) + a direct sun (but I gave the sun too low multiplier so you cant really tell its there… ill try to fix this in an update soon)
Ill post my settings as soon as I can too.
rendertime was 1 hour, 15 min. res: 700x600 including GI calc.
Irrmap and lightmap used for GI.
gave it a little more contrast in PS, and also added a sharpen filter… I like the crispiness it gives the pic, but at places it looks more like really crappy AA, so is there a better way to make it crisp? Is there any kind of plugin or something that gives you a crispier AA than catmull rom for example?
the wall tiling in between the upper and lower cabinets in the direct center of the image looks like there’s some artifacts, but ye might get away with touching those up in photoshop.
Excellent job. Great textures, love the floor. I just can’t seem to get past the thought that the counter with the apples and the chair seem to float a little.
If you want to get an even sharper image than what you get with the Catmull-Rom filter, use Mitchell-Netravali filter and set the Ringing to something like 0.8 and above. Sharpening the image as a post-process will always degrade the AA.
Keep in mind that if you have some fine regular details, sharpening filters may lead to increased moire effects. Sharpening filters may also make the noise in glossy reflections and/or area lights/shadows more visible.