So I thought I’d render one of my old models in Enscape and … damn!! the results are amazing.
I spent a couple of hours tweaking materials (there’s a lot of them) but when it came to rending them it spat out 50 1920x1080 images in 23mins!! Considering that I’m running Win10 in bootcamp on my i7 MBP with a below par graphics card I find that remarkable.
The model was made in 2011 and apart from 1 material texture I changed nothing apart from editing the material properties for Enscape.
I have a fair bit of light leaking due to the way I originally made the model but I’m OK with it for this test.
I would be very curious to see all your colored window materials based on emitters. It could be a boomer.
Also you could try to build a single low poly cover object around your model. Enscape is hiding complex parts during light and reflection calculation that cause unexpected lights and reflections.
Looks nice! I’d desaturate the grass a slightly and add a bit more yellow in the color. It’s a good habit to calibrate the vegetation greens so that they look roughly all the same in your scene.