Ok, typically I work with 3D foliage and or RPC. I’m working on a hugh animation that I cannot afford high poly trees, shrubs, etc… So I started trying to place planner mapped shrubs. Would anyone like to share how they achieve there best results using this method? Typically I only use this method for still renderings and use alot of photoshop. Mine don’t look so hot and I know I’ve seen it done much better. Any ideas would be appreciated. Thanks! Please view the attached image.
Im currently rendering 500+ trees with 150k - 300k polys each, no prop using vray proxy, recommend giving a try.
Im using about 1,2 gig of memory while rendering.
Ive been using RPC and planes until now, but since i tested the proxy stuff…
Yeah, Forest Pro really looks like the charm when it comes to doing large forested scenes. You could also put polygonal trees closer to the camera path via Vray proxies to help the effect.
I’d also give Vray Proxy trees a bash. We just completed a job of 5 animations of 5 different schools in 3.5 weeks. There were some pretty large landscapes around them and we paniced a bit as to the best method to use. We ended up buying a 300-poly tree off Turbosquid and proxied it around - up to 500 in some cases and it all rendered very quickly indeed. We got so confident, we even ended up making some Bionatics 3d trees and converting them - they also worked well. :lol:
You could even combine using low poly 3d trees and forest pro. The pay version allows you to select meshes instead of just planes. Through forest pro you can quickly control their distribution, size variation, and surface placement (for flat or sloped sites). Then you can collapse them to mesh and convert to Vray proxy.