In some of the animated cameras, the moving objects are so far away that I don’t think they need to be part of the GI solution and it would save alot of time in the pre-calculations to just do the precalcs for a static scene.
To do this, is it a matter of going to the VRay properties and turning off the Visible to GI for the moving objects?
Turning off the GI options and pre-calculating for a static scene worked better than pre-calculating each frame. I found less anomolies/flickering in the scene and the render times were 9 hours in comparison to 24 hours !
I can tell you that Guillermo’s script works excellent. We’ve used it here for a couple of years for anything moving (cars/people/swinging gates/etc.) It takes a few tweaks to the multiplier, but its nearly seamless.