Hello !
One Map One City…vray displacement and a bit of photoshop.

Comments and critics are welcome !
Hello !
One Map One City…vray displacement and a bit of photoshop.

Comments and critics are welcome !
wow…lookd pretty cool…can you show the map that you used?
how did you get those windows to the side ?
How did he get the windows on the roofs?
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Wow…we’re trying to use this technique more and more since we have a lot of huge exteriors…However…we have a difficult time acheiving the sharp corners that you’ve got…could you share your displacement settings?
Wow, that’s cool ![]()
-Matt
damn nice, fine use of dof too, not overdone. or is that the photoshop work you said?
Wouldn’t the windows just be done with a bitmap or tilemap applied with uvw coords?
Oliver nice image, it’s the Geeble script/tool for 3d max?
Hey !
thanks for comments…
The displacement map is made with 2 tiles maps…“second inside the first”, with color variance to get heights and the mortar is the street…
windows are also a tile map put on the diffuse and the reflexion slot.
well that’s basically it !
…noise, dof, glow and color correction in photoshop.
that almost looks like a city for HALO 8)
good job
-dave
why didn’t you use greeble?
robert
why didn’t you use greeble?
well, i want to say “because i used displacement” ![]()
in fact, it was more a test to experiment it… and this file is just a plane, a light and a map… pretty small !! that’s the amazing thing about displacement !