One Map One City

Hello !
One Map One City…vray displacement and a bit of photoshop.

Comments and critics are welcome !

wow…lookd pretty cool…can you show the map that you used?

how did you get those windows to the side ?

How did he get the windows on the roofs?

:wink:

Wow…we’re trying to use this technique more and more since we have a lot of huge exteriors…However…we have a difficult time acheiving the sharp corners that you’ve got…could you share your displacement settings?

Wow, that’s cool :smile:

-Matt

damn nice, fine use of dof too, not overdone. or is that the photoshop work you said?

Wouldn’t the windows just be done with a bitmap or tilemap applied with uvw coords?

Oliver nice image, it’s the Geeble script/tool for 3d max?

Hey !
thanks for comments…

The displacement map is made with 2 tiles maps…“second inside the first”, with color variance to get heights and the mortar is the street…

windows are also a tile map put on the diffuse and the reflexion slot.
well that’s basically it !

…noise, dof, glow and color correction in photoshop.

that almost looks like a city for HALO 8)

good job

-dave

why didn’t you use greeble?

robert

why didn’t you use greeble?

well, i want to say “because i used displacement” :smile:

in fact, it was more a test to experiment it… and this file is just a plane, a light and a map… pretty small !! that’s the amazing thing about displacement !