One Week In (first of a couple of commercial projects under the belt)

Hey Enscape Folks

Really loving the software you guys have created here…what matters most to me is time, and the ability to tweak lighting on the fly

its a real game changer…and my clients are over moon the most with the speed i can now iterate on projects

Some of the modelling and textures leave a little to be desired…but the fact i can turn this around in 8 hours is mind blowing to me

keep up the good work guys

Thank you for the kind words! We’re happy that you like Enscape. You really seem to understand how to use it! I especially like the well calibrated materials, the ceiling for example looks very nice!

Thanks for sharing!

Project Two

Hey Thomas

yes the ceiling came out sweet, Enscape makes this easy now…i created a normal map from a flag texture..fairly hi rez 2048 x 2048 and scaled it up or down with your handy material editor…and voila

looks pretty good i think

got me thinking…if only sketchup could use DDS files…like i do for game stuff…my VR performance isn’t great with Enscape …but i suspect this down to poor optimised models my end and my fairly low end GTX1060…But i can dream…maybe one day

Though that said the mip map levels of DDS Textures are a massive performance increase when i use the UNREAL (Sorry)

any tips on better performance would be great

Jamie

Mipmaps are generated automatically by Enscape, this has nothing to do with DDS. Enscape uses DDS internally, we’ll check if we can add that for the Material editor.

Regarding VR: We’re currently working on various performance improvements, the VR performance will be a much better in the next release. There’s not a lot you can do, beside tuning down the rendering quality (first tab on settings) or reducing geometry.

ok thanks Thomas

this all sounds exciting stuff to come

great work! :thumbsup: