Opacity bug when using Global Volume Material

Hi.

When i use a material with opacity and have an Global Volume Material aplied on the scene, the volumetric don’t “see” the opacity map.

See the pictures.

Thanks.

Ronald


Try to play with Enviro distance parameter (Dev rollout).

Hi, this is a known issue listed in the “known bugs and limitations” article on our helpdesk under “Transparent materials seen through global volume material…”:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180-known-bugs-and-limitations

Unfortunately the only solution for now is increasing the enviro distance, as Cecofuli suggested.

Thanks, Cecofuli and Maru.

I will try that solution.

Ronald