opacity map in a refractive material

Hey everyone,

so I’ve made a search for this but none of the answer I’ve found seem to work. Or maybe i didn’t understand well.

So the problem is i have a refractive material (water) and i need to fade out the mesh. So in the opacity map I’ve put a gradient.

But with that map in, the refraction doesn’t work anymore.

Whats the deal with that? It must be possible but how?:face_with_spiral_eyes:

Thank you! :smile:

Jay.

You could use a VRayBlendMtl material; leave the base material blank, put the water material in the first coat slot, and the gradient map - in the blend amount.

Best regards,
Vlado

Thx for your answer Vlado, will try it out!

Jay.