Stumbled across this weird problem just today. Not sure if someone had this problem before, I tried searching, but didn’t find much so…
I have a tree using opacity map for leaves. Behind those leaves I have an object that has both normal glass and frosted glass, it’s one object with two material IDs! The normal glass seems to be affected by opacity map, which makes the opacity to infinity or something? This thing does not happen on the frosted glass, which is even weirder. Please have a look at the image attached.
Hopefully someone will be able to help me.
Best regards
Simon
Edit:/ Ah yes, there is DOF in camera and the tree is proxied.
-Can you show us the leaf material?
-Can you check if the same happens if you assign only single glass material (not frosted, not multi/sub) to the glass object?