Anyone knows if opacity slot and 2d displacement can work together or am I loosing my time?
As an example I’m tring to create a simple carpet using an original picture as diffuse, a black and white mask as opacity in order to preserve its irregular profile and another bitmap (a procedural noise rendered as image) as 2d displacement.
With displacement switched off everything works but when it’s on it seems not evaluating the opacity slot.
maybe you can use a mix map and mix your displacement map with the opacity map then use the displacement clipping (i believe its called waterlevel i havent used it in a while)
I tried with a sample scene like yours and yes, it works with the opacity slot too; so I supposed that it was someway related with the messy tiff that I was using; I solved cleaning all the extra channels from both maps and working only with RGB.
Now I’ve only some issue with antialiasing but this could be due to unclean masking or filtering.