opacity texture bug

Hi,

When using a texture in the opacity slot of a mesh, the underlying mesh generates a bug as soon as reflection is turned on (for the floor in this case). Here the correct result:

Here the result when reflection is enabled for the floor:

The scene: Unique Download Link | WeTransfer
Vray 3.5.002 for maya 2016.

Thanks,

Tom


anyone??? this a pretty big issue for me now.

Hello,
We reproduced the issue and logged it in to our system. I’ll update you when it’s fixed. In the main time as a workaround you can turn off the Glossy Fresnel option in the VRayMtl in which you want reflections and the issue will be gone.
Thank you for the feedback.

Hi Ivan,

Allright, great thanks for the tip!

This is fixed for the next hotfix.

Great thank you!:smile: