When using a texture in the opacity slot of a mesh, the underlying mesh generates a bug as soon as reflection is turned on (for the floor in this case). Here the correct result:
Here the result when reflection is enabled for the floor:
Hello,
We reproduced the issue and logged it in to our system. I’ll update you when it’s fixed. In the main time as a workaround you can turn off the Glossy Fresnel option in the VRayMtl in which you want reflections and the issue will be gone.
Thank you for the feedback.