Is it possible to displace vray fur? What I mean is that the surface the fur is coming out from has a displacement shader. I would like the fur to conform to the displaced shape.
Hello @ronald_a
Thank you very much for your time and efforts to provide us with all the details regarding the suggested feature request. The request has been added to our system with ID: (HOU-3912).
It would really help us if you share with us how will this implementation improve your work. Any examples / descriptions will be highly appreciated.
+1 to this.
Example: Adding a bit of grass to a displace surface like a cliff/rocks.
that would be one of the usecases. Or some peach-fuzz on a face. Everywhere you need very simple hair (and lots of it), this would come in very handy.
@viktor_angelov , since you’re at it, please fix the “per area” option, it’s broken since ever… as you can see in my post from 2020 [HOU-3941, HOU-3939] Vray Fur distribuition - Issues - Chaos Forum

you need to push it over 1 (actually by far). Not saying this is “working as expected”, but it does.
Hello @ronald_a
Thank you for all of the examples provided! I have shared them with the team and they will be discussed. We highly appreciate your collaboration. I will contact you once we have more information regarding this case.
Damn, this value range is crazy! Many thanks @ronald_a .
@viktor_angelov would’ve been great if this info was posted in that forum post from 2020 ![]()

Best,
David.
Hello @david.anastacio
Thank you for pointing it out. I have pinged the team regarding the “per area” case and will come back to you when I have more information.
Hello @david.anastacio
Thank you very much for your time and efforts to provide the necessary information to replicate the issue on our side. It is classified as a bug (HOU-3914) and escalated to the Development team for further inspection and resolution.
I’ll get back to you as soon as we have any updates.
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Hi @viktor_angelov ​,
I actually forgot one more thing here. It would also be really great, if vray fur could be generated from packed geo (alembics).
+1000 on this one ![]()
Hello @ronald_a
Thank you for the proposed feature. Currently, V-Ray Fur works as expected within the Alembic File Format when unpacked. We highly appreciate the experience of our users and we would like to know why would you prefer to avoid unpacking the geometry.
@david.anastacio , Thank you for joining. Please, feel free to give us examples as well.
V-Ray Fur works as expected within the Alembic File Format when unpacked.
I would’t call that “works as expected within the Alembic Format”… That statement is very incorrect/false, those are polygons, not Alembics! And as polygons they have to go somewhere when rendering via standalone, that somewhere are the .vrscene files, and unpacking certain geometries can lead to very big .vrscene files and lengthier export times, this is something that should always be avoided!
Best,
David.
Thank you very much for your time and efforts to provide the necessary information to replicate the issue on our side. It is classified as a bug ( HOU-3918 )and escalated to the Development team for further inspection and resolution.
I will contact you once we have more information on this case.
Hello @david.anastacio , @ronald_a
I would like to inform you that the V-Ray Fur Distribution Slider has now been upgraded.
Please, test it in our latest Nightly build and feel free to share any feedback you may have: Chaos
Actually what I would find very useful that is kinda on this topic is a vray displacement sop that works the same as the rendertime displacement. Often I want to do things like scatter small objects on a displaced surface and its a real pain in the neck to reverse engineer where they should be moved to to match the rendertime displacement.
No I haven’t, but the whole point is that I want to scatter lets say, 1000 points on the surface of a 20M poly surface (after displacement). 1000 texture lookups to place to points in the right location are practically instant while baking a whole mesh is the exact opposite of instant!
I would like to let you know that V-Ray Fur now works with packed Alembic Files. You can find the implementation in our latest Nightly Builds here: Chaos
